转自GR
1.05里Scrin会被GDI秒杀?
大体地翻译就是GDI的2斗犬,6APC+导弹兵速攻成型超快 射程超远 速度不慢 Scrin没有办法对付
按作者的思路...NOD也不好对付啊 果然是要流行悍马流了? 绝命高手们一定很开心 =.=
Dont care alot about (few) the late game Buffs like Ion Storm or Mothership. The matchup is decided in the early. GDI just need one Powerplant, Reffinery, Barrack and 2 WF.
Here is how it goes:
GDI builds 2 Pitbull, and 6 APC, also 6 missle squads. Fill in the missle squads and its gg!
The range is superior to all Scrins weapon systems.
Missle Squads have a range of 250 (source here on gamereplays). After patch its 250*1,75 == +75% = 438, but thats not all, indeed garrisoned infantrie gets a range bonus, the also get the bonus in APC (test it with zone troopers, works very fine). Prepatch it was 50% (i read it anywhere, but its unconfirmed) now it is 25%. So 438*1,25 == +25% = 548!
Come on 548! Devastator (yes Tier3 unit) has 500! This is ridiculios!
So you think for what do we need the Pitbull? The answer is his high range of sight. APC's squads cant shoot so far cause they dont got the sight. Same here with Devastator, they work best with 1-2 Seeker.
Lets think how to counter APC+Pitbull with Scrin - hmm Stormrider? Done. Buzzer? No. Desintegrator? Speed is 50 (gamereplays) and APC gets a speed buff 20%, APC speed is 60, 60*1,2 == +20% = 72! The Magic-D-Button is the answer to this. So infantrie is totally useless.
Lets go on with tanks:
Gunwalker? ...no comment
Seeker? This is the only concern im not sure, Seekers speed is 90 although in fact its slower due to acceleration (which they removed on Gunwalker and Corrupter but not Seeker) and range is about 250.
Devourer is useless in this concern, speed is 55, far to slow to catch superior rangend APC and superior movement. Again the Magic-D-Button is the answer here.
So thats it Scrin has almost no counter. Teching up early results in less units so the harvester can be killed easy and GDI has no fear of the removed Ion Storm.
Shock troopers could be an answer but hell then just build 5 normal squads they take em out easily even prepatch. And yes Shock Troopers suck before Plasma Discs. Also APC outspeeds Shock Trooper now, 60 vs new 72 from APC. You could try to Stasis Shield them, this could give you some seconds but i guess it doesnt decide the game. And for Stasis Shield you need to build a Portal and Scrin Infanty is done by APC.
Lets imagine Scrin arranges to get into late game:
PAC? Done by more Pitbulls.
Devastator? Done.
Teleport Plama Disc could work but again normal squad take em out.
Tripod? Speed 60 was same with APC prepatch. Loool 72 now.
Corrupter? Ye they arent late game but useless vs vehicles. And like Tripod speed is 60 vs 72 from APC.
Free-Win-Build-Order:
Rules: 10000 start money, standard
1. Powerplant - 800$ - 8 sec
2. Reffinery - 2000$ - 20 sec
3. Barracks - 500$ - 5 sec
6 missle squads - 2400% - 24 sec
4. Warfactory - 2000$ - 20 sec
6 APC - 4200$ - 42 sec
2 Pitbull - 1400$ - 14 sec
==
13300 Harvester need to unload 1,375 times, works tested already in 1.04. No money prob
1 min and 49 sec, lets say 2 min, all you need is built.
Scrins possible counter:
1. Powerplant - 600$ - 6 sec
2. Reffinery - 2000$ - 20 sec
3. Warfactory - 2000$ - 20 sec
4. Warfactory - 2000$ - 20 sec
doubled infinity seekers 800$ - 8 sec each
==
6600$ for buildings - 3400$ left for Seekers
1 Min and 6 sec are taken for buildings
4 Seekers are build instant no need for harvester unload.
Now its hard to calculate due to double WF but i try it:
After 46 sec (1. WF built) you can start spam Seekers, infinitive, 800$ each.
If you got the money you could spam 8 Seekers from 1. WF before GDI is done.
With 2. WF you could spam 6 before GDI is finished. But that doesnt work with money:
6600$ + 6400$ + 4800$
==
17800, No to 14 Seekers, well i think (didnt count) you could get like 8-10 Seekers. GL HF with superrange APC also Pitbull should own Seeker now, more health, increased rate of fire. GG!
转自GT